The September Recap showed off a decent bit of content, but the most interesting thing for many players was probably the reveal of what is dubbed ‘Territory Control.’ In this game mode the cap zones are the entire map, divided into hexagons Civilization style. Some people in the competitive community are convinced this is the way of the future and some believe that 24 man AAS will hold strong. Continue reading “Squad Gets Hexed – Territory Control Revealed”
The Barclays Premier League is unpredictable and ever changing, though it’s not necessarily the most unpredictable league in Europe. If a team you’ve never heard of before can win the EPL, against some of the richest teams in the world, you know it’s an exciting league to watch.
Continue reading “ISKT-P – The Premier League or La Liga?”
ISKT Roundup #3
“Season for Dreamin”
Hello, we’re back again with another news piece to cover the happenings within ISKT inside and out. There’s been some huge changes since we finished up qualifiers, some obvious, some that might have slipped past. So lean back, maybe put on your favourite music track and enjoy the read!
SPECIAL THANKS TO [FFO] SNIPERYAN, [FSQ] BENNETT, [M] NORDIC, |T//A| BLAZINDREW, INDIES STORIAKADABRA, |F| PANDA_V1RUS, PARADISE * DUNKERBECK, AND SALT. TING FOR THEIR INPUT TO THE GUIDE!
Squad is a game unlike many other FPS. While twitch skills certainly have their place and some players even do well with a playstyle that shreds their WASD keys, precision, positioning, proper mindset, and teamwork are some of the key virtues one hopes to find in their squadmates. This article will go into detail into some common problems that players experience while playing Squad. The information and tips found in this guide have been provided by ISKT’s top shooters. Continue reading “How to Become a Better Player – An ISKT Guide”
Current State of the Tournament Scene
Squad is currently pretty deep into Alpha with large amounts of content previewed and still on the path to the public. Continue reading “International Squad Knockout Tournament to Break 1,000 Concurrent Players!”
The ISKT Professional level knockout bracket is fleshing out quickly with the close of all Game 4 matches on Kohat. We have a pretty good idea of which teams will be moving on, so let’s break down the groups.
A hybrid that formed on the Battlefield 2 game engine, the mod Project Reality was a huge breakthrough for what is currently the OWI staff. The success of the mod brought in new ideas of a new game but rebranded under a new name and new engine; Squad.
With 9.6 here we see many changes, some expected and some unexpected. One of the biggest changes, was the destruction of deployable objects or as JohnnyOmaha hilariously coined it, ‘Destroyaployables!’ Continue reading “Some Thoughts on Destroyable HABs and Will Squad Receive Long Term Oversight and Support for Competitive Play?”
The current Squad rush meta has drawn both praise and ire. While it does add depth to the game others believe it makes the game less accessible for new players. Personally speaking, the rush meta is great for competitive Squad and some minor tweaking would address the concerns over accessibility.
Some ideas the community has that change how rush is handled at a gameplay level: Continue reading “Flying too Close to the Sun: How Rushing Doesn’t have to Melt Snowflakes (Discussion)”
Too many players have become completely reliant on the Squad Calculator to target mortars. The end result is usually a mortar targeting a valuable area on the map and then dumping 25-30 shells right on that exact point. This is a complete waste of what is one of the most amazing and valuable weapon systems Squad has to offer. Continue reading “Mortar Math for Dummies”