A hybrid that formed on the Battlefield 2 game engine, the mod Project Reality was a huge breakthrough for what is currently the OWI staff. The success of the mod brought in new ideas of a new game but rebranded under a new name and new engine; Squad.
With 9.6 here we see many changes, some expected and some unexpected. One of the biggest changes, was the destruction of deployable objects or as JohnnyOmaha hilariously coined it, ‘Destroyaployables!’ Continue reading “Some Thoughts on Destroyable HABs and Will Squad Receive Long Term Oversight and Support for Competitive Play?”
From hardcore mil-sim to relaxed casual play, the squad community is truly awe-inspiring. Every member of our community shares one thing in common, whether it is CCFN, NAS, Desmo, Squad Ops, or ISKT; we all play the game out of pure intrinsic interest and we all share a common goal; the goal of growing the community.
The current Squad rush meta has drawn both praise and ire. While it does add depth to the game others believe it makes the game less accessible for new players. Personally speaking, the rush meta is great for competitive Squad and some minor tweaking would address the concerns over accessibility.
Some ideas the community has that change how rush is handled at a gameplay level: Continue reading “Flying too Close to the Sun: How Rushing Doesn’t have to Melt Snowflakes (Discussion)”
Too many players have become completely reliant on the Squad Calculator to target mortars. The end result is usually a mortar targeting a valuable area on the map and then dumping 25-30 shells right on that exact point. This is a complete waste of what is one of the most amazing and valuable weapon systems Squad has to offer. Continue reading “Mortar Math for Dummies”
Its funny how people like to make fun of things they don’t understand and claim elitism for what they do and the ideals that motivate it whilst claiming the opposite party is guilty of the same. It’s even funnier (and sadder) when it happens in a small tight knit community for a niche game. There was always the possibility for rift and division in a game that tries to saddle the middle of 2 genres. The bridge between realistic military simulation and “gamey” mechanics (seriously, capturing a compound with an invisible boundary and watching a slider go from red to blue isn’t exactly realistic scenario based military simulation. Continue reading “They Just Don’t Understand: The misunderstood nature of Competitive Squad and why the current level of competion in ISKT is changing the meta.”
ISKT Roundup #2
“2nd Round’s on you?”
Gday, here’s another publication from yours truly and there is plenty to discuss so lets dive right into it. (Still sorting out publication dates so bear with me)! Continue reading “ISKT Roundup #2 – “2nd Round’s on you?””
1. “I’ll just sit here on this uncappable flag so when you cap the flag I’ll instantly start capping.”
No. Don’t. Stop. Here’s the thing, while there are certain rare times when this is valuable with 3-4 people, in most cases it won’t happen. Because your team will be numbers down.
Say you’re 4 squads even on both sides (36vs36), that means enemies most likely have 2 squads on attack, 2 on defence and your team does the same. Except one of their attacking squads is sitting on an uncap waiting for the
second attacking squad to somehow not only break a defensive position but also win 1:2 man ratio? Continue reading “Top 5 Squad Leader Mistakes”
From the moment it was first released to the public, Squad’s community has evolved at a rapid pace. The game was embraced by previously existing clans and communities from other games (especially Project Reality) and new, Squad-centric groups began to emerge as like-minded players banded together. It was during this timeframe that FFO’s original leaders I Love Your Backpack, BillNye, Lacey, Wired 24/7, and Endy found each other playing in American based servers on a nightly basis. As friendships grew, so did the number of hours this group would put into Squad. As hordes of new players joined the fray, this group found themselves using local chat to shout “Fight on the fucking objective!” a common-sense mantra to shepherd inexperienced players towards the critical areas of a map. Shortly after, this group formed what would become one of North America’s flagship clans: Fight on the Fucking Objective [FFO]. Continue reading “FFO: The Brotherhood. A story of mis-understanding, winning, and general BillNye related nerd stuff”
ISKT Roundup #1
“1st Round’s on us”
Hello, and you’re now reading the first ever recap for the International Squad Knockout Tournament(ISKT)! This article is set to be published weekly, with all relevant info(For that week obviously) included. There may also be more writeups depending on the need, but sit back, have a beer and enjoy the read. Continue reading “ISKT Roundup #1 – “1st Round’s on us””