Squad Gets Hexed – Territory Control Revealed

The September Recap showed off a decent bit of content, but the most interesting thing for many players was probably the reveal of what is dubbed ‘Territory Control.’  In this game mode the cap zones are the entire map, divided into hexagons Civilization style.  Some people in the competitive community are convinced this is the way of the future and some believe that 24 man AAS will hold strong. Continue reading “Squad Gets Hexed – Territory Control Revealed”

ISKT Roundup #3 – “Season for Dreamin”

 

ISKT Roundup #3

“Season for Dreamin”


Hello, we’re back again with another news piece to cover the happenings within ISKT inside and out. There’s been some huge changes since we finished up qualifiers, some obvious, some that might have slipped past. So lean back, maybe put on your favourite music track and enjoy the read!

Continue reading “ISKT Roundup #3 – “Season for Dreamin””

How to Become a Better Player – An ISKT Guide

SPECIAL THANKS TO [FFO] SNIPERYAN, [FSQ] BENNETT, [M] NORDIC, |T//A| BLAZINDREW, INDIES STORIAKADABRA, |F| PANDA_V1RUS, PARADISE * DUNKERBECK, AND SALT. TING FOR THEIR INPUT TO THE GUIDE!

 

Squad is a game unlike many other FPS.  While twitch skills certainly have their place and some players even do well with a playstyle that shreds their WASD keys, precision, positioning, proper mindset, and teamwork are some of the key virtues one hopes to find in their squadmates. This article will go into detail into some common problems that players experience while playing Squad. The information and tips found in this guide have been provided by ISKT’s top shooters. Continue reading “How to Become a Better Player – An ISKT Guide”

Flying too Close to the Sun: How Rushing Doesn’t have to Melt Snowflakes (Discussion)

The current Squad rush meta has drawn both praise and ire. While it does add depth to the game others believe it makes the game less accessible for new players. Personally speaking, the rush meta is great for competitive Squad and some minor tweaking would address the concerns over accessibility.

Some ideas the community has that change how rush is handled at a gameplay level: Continue reading “Flying too Close to the Sun: How Rushing Doesn’t have to Melt Snowflakes (Discussion)”