There are a lot of guides out there for Squad. After being asked a few times over the recent free weekend about guides, there are some great ones for the absolute basics as an individual, and some on how to SL in reference to leadership and how to control the squad – but nothing I truly agree with when it comes to strategy and meta. Continue reading “Team Strategy in Squad”
**Is this CS GO?**
Squad, as an early access game, has gone through many changes. Believe it or not there was once a time when the competitive community was not bound together, in all its shitpostery, under our lord and saviour Koods 1 Actual. Throughout the history of Squad there have been many competitive Dynasties, with many competitive teams phasing in and out of existence. So where did it begin, what changed, what was the competitive squad player of old like? Today we take a look at the path that got us here. Continue reading “The Evolution and History of the Competitive Meta”
This weekend we saw three incredible matches and two teams head home. First match of the weekend was Fortis vs Mumblerines on Chora AASv2. The competitive community seemed to largely favor a Mumblerines victory but Fortis would have none of it. They were confident before the match and showed masterful strategy and tactics. They clearly prepared well for the match and showed that they are not content with being second on the podium this season. Continue reading “ISKT FINAL FOUR – ROAD TO THE CHAMPIONSHIP”
The September Recap showed off a decent bit of content, but the most interesting thing for many players was probably the reveal of what is dubbed ‘Territory Control.’ In this game mode the cap zones are the entire map, divided into hexagons Civilization style. Some people in the competitive community are convinced this is the way of the future and some believe that 24 man AAS will hold strong. Continue reading “Squad Gets Hexed – Territory Control Revealed”
The Barclays Premier League is unpredictable and ever changing, though it’s not necessarily the most unpredictable league in Europe. If a team you’ve never heard of before can win the EPL, against some of the richest teams in the world, you know it’s an exciting league to watch.
Continue reading “ISKT-P – The Premier League or La Liga?”
ISKT Roundup #3
“Season for Dreamin”
Hello, we’re back again with another news piece to cover the happenings within ISKT inside and out. There’s been some huge changes since we finished up qualifiers, some obvious, some that might have slipped past. So lean back, maybe put on your favourite music track and enjoy the read!
SPECIAL THANKS TO [FFO] SNIPERYAN, [FSQ] BENNETT, [M] NORDIC, |T//A| BLAZINDREW, INDIES STORIAKADABRA, |F| PANDA_V1RUS, PARADISE * DUNKERBECK, AND SALT. TING FOR THEIR INPUT TO THE GUIDE!
Squad is a game unlike many other FPS. While twitch skills certainly have their place and some players even do well with a playstyle that shreds their WASD keys, precision, positioning, proper mindset, and teamwork are some of the key virtues one hopes to find in their squadmates. This article will go into detail into some common problems that players experience while playing Squad. The information and tips found in this guide have been provided by ISKT’s top shooters. Continue reading “How to Become a Better Player – An ISKT Guide”
Current State of the Tournament Scene
Squad is currently pretty deep into Alpha with large amounts of content previewed and still on the path to the public. Continue reading “International Squad Knockout Tournament to Break 1,000 Concurrent Players!”
The ISKT Professional level knockout bracket is fleshing out quickly with the close of all Game 4 matches on Kohat. We have a pretty good idea of which teams will be moving on, so let’s break down the groups.
A hybrid that formed on the Battlefield 2 game engine, the mod Project Reality was a huge breakthrough for what is currently the OWI staff. The success of the mod brought in new ideas of a new game but rebranded under a new name and new engine; Squad.