How to Become a Better Player – An ISKT Guide

SPECIAL THANKS TO [FFO] SNIPERYAN, [FSQ] BENNETT, [M] NORDIC, |T//A| BLAZINDREW, INDIES STORIAKADABRA, |F| PANDA_V1RUS, PARADISE * DUNKERBECK, AND SALT. TING FOR THEIR INPUT TO THE GUIDE!

 

Squad is a game unlike many other FPS.  While twitch skills certainly have their place and some players even do well with a playstyle that shreds their WASD keys, precision, positioning, proper mindset, and teamwork are some of the key virtues one hopes to find in their squadmates. This article will go into detail into some common problems that players experience while playing Squad. The information and tips found in this guide have been provided by ISKT’s top shooters.

Here are common problems found in the average Squad player (new or experienced):

  1. You can’t aim well in the range, you undershoot or overshoot when moving your gun around.
  2. You always feel angry. You feel like you need a change of mindset.
  3. You never feel like you’re in the right position.
  4. You don’t think you have a problem.
  5. You can aim well in the range, but can’t aim well when it comes to real games.

 

1. Setting up for Success – (Problem: You can’t aim well in the range, you undershoot or overshoot.)

Game settings are all about personal preference, use what makes you the better player. Out of all the ISKT-P top shooters interviewed, all of them use an FOV of 90 to have better long range engagements and make the enemy bigger.

There is no set sensitivity level – find something that feels good and that will work for all scenarios, whether for flick shots, or precise long range engagements.

You should be able to snap between set targets at a fast speed all while moving. In fact, the firing range in squad’s local environment will be of great assistance to help you practice the basic of aiming.

The drill we suggest is the one displayed in this video; snapping from target to target as you are moving till you are comfortable with your selected DPI and in game sensitivity. This clip is from salt’s Ting with an impressive time of 18.75 seconds: 

2. Kill the Ego – (Problem: You always feel ANGRY.)

Most squad players have a gigantic ego that prevents them from making the right decisions; their ego commands them. Actually, most players think that a first person shooter is merely a skirmish between two groups where only skill, reflex, precision comes into play. As soon as this type of player faces adversity from a stronger clan or player, they will often cry about hacks, cheats, or even “bullshit strategy”. These fights are not only decided by skill, but by that thing in between your two ears, the brain.

Ego impacts your vision of the game and judgement, and puts you in an even crappier situation where you will die for no other reason than: blaming lag, calling hacks. That is avoiding the real problem. It is simply you.

It is your decisions that give you that death screen. Solution to this problem?

  1. Put each death into question. There is probably a valid reason you died: Were you aiming at the ground? Did you forget to check a corner? Did you walk into the open for no reason?
  2. Play to survive, not to kill. It will limit the amounts of deaths you get, the amount of tickets you give away. This mentality will often get you into superior positions to kill.
  3. Reflect on terrain, movement, parallax, and other mechanics.
  4. Move with determination. Either move or don’t move, never in between.

 

3. Skill vs Intelligence – (Problem: You are never in the right POSITION.)

In Squad, intelligence will get you much further than just having skill and mechanics. In squad movement is so important, combined with map knowledge. You see so many people just sprinting into everything. Sprint into combat – get shot – respawn – repeat. Or rather you could slow down your general play, keep guns up, win the engagement and stay alive for your team. Learn the maps, work the angles, spend the time working out how the games play so you can look at your map and instantly know what’s happening and the possible angles you could hold. You MUST get used to listening multiple calls on enemy bearings/positions and map grids then filtering it and making decisions based on those calls. Game reading and positioning is much more important than your aim.

 

4. Practice Makes Perfect – (Problem: You’ve applied everything in the guide // You can’t see enemies)

Although the 10,000 hour mastery rule may be a myth, it does not stop the principle of deliberate practice from being very important to becoming a better player. It takes a lot of time to get better at the game. If you want to be good at something you must practice. If you want to be great at something you must practice perfectly. When you start to play badly take a break (avoid that tilt), if you’re on a win streak keep playing until you play badly. That is what it takes to be efficient at something. As you gain experience, you will get the feel for a weapon or vehicle you prefer. You will know and memorize the maps, terrains, and crucial points of the different map layers. You will improve your situational experience, and learn the vehicle / gun sounds for every faction.

Many of the pros have suggested the mentor technique or the auto-evaluation technique which can be applied to anything really. Install shadowplay or plays.tv and record your matches. Record every time you die, and spend the time looking at every death analyzing the details mentioned in the first section of the article. If you happen to have friends that play the game, have them tell you what you do wrong. From the outside observe perspective they know way more on a specific situation regarding the way you play.

 

5. Parallax & peeking – (Problem: You can aim well in the range, but can’t aim well when it comes to real games.)

Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight. In other words, it is the impact of the change in position on an observed object. By instinct, many players already utilize this in first person shooters. Follow these rules of thumb every time you peek a corner:

  1. When you approach the corner, never stick to the wall.
  2. Pie the wall while strafing. (Imaginary circle around the corner of wall)

The enemy player shows up on your screen and you will already have your sights before he can even see you. This is called the Peeker’s Advantage. This technique applies in vertical fights as well when you are peeking from a rooftop. 

 

Quick Tips

  • Play with your teammates. Use buddy system to get trades.
  • Conserve stamina. Always keep it over the halfway mark. Slow is fast.
  • Know when to sprint and when not to. Sprint when you can and is safe to do so, you have a target destination where you expect contact, or points of cover.
  • Always check your ingame map.
  • USE SOUND: Learn gun sounds, vehicle sounds, listen to footsteps.
  • Grenades are your personal mini mortar. Under handing is useless as it gives time for the enemy to dodge the grenade. Instead learn overhand mechanics and throw the grenade almost straight up. It will blow up as it hits the ground.
  • Always use terrain to your advantage, hard cover works better than concealment.
  • Have fun!

 

Special thanks to [FFO] Sniperyan, [FSQ] Bennett, [M] Nordic, |T//A| BLAZiNDREW, Indies StoriaKadabra, |F| PANDA_V1RUS, ParadiSe * Dunkerbeck, and salt. Ting for their input to the guide!

 

One comment

Join the Conversation